Sure, you won’t get the PS5’s higher resolution and DualSense features, but Sackboy is still an adventure worth taking on the PS4 in terms of performance.Ĭomplementing the game’s charming visuals is an equally lovely soundtrack. While the PS5 version of the game will no doubt provide the best experience, the PS4 version (which we played for this review) still has good graphics and a smooth framerate. What helps the variety of lovingly crafted worlds in Sackboy pop out is the game’s great graphics. Whether dodging rolling Yetis in snowy levels or collecting monkeys in leafy jungles, Sackboy’s world is just a joy to play through. By that, I don’t just mean that the levels are fun to play they’re also filled to the brim with charm. More than the story though, the world of Sackboy is THE reason to play through the story. Though this shouldn’t come as a surprise after all, platformers aren’t exactly story-heavy games. ![]() I have to say, the story of Sackboy isn’t exactly noteworthy, but it’s a cute tale that moves the game along well enough. Overall, Sackboy’s gameplay may not be exceptional or bring anything new to the table, but it does offer fun 3D platforming action that should satisfy most gamers, even someone that’s not too into platformers like myself.Īs for its story, the game follows Sackboy who must rescue his fellow Sackpeople after they are kidnapped by the evil Vex, a being “born of chaos and fear.” In his journey to help save his friends along with the whole of Craftworld, Sackboy must traverse various obstacles in various worlds, including snowy mountains, thick jungles, and even interstellar colonies. Of course, fans who loved creating levels in the original may find the experience lacking a bit, but the strength of Sackboy’s 3D platforming gameplay should be more than enough to offset this. Personally, I’m fine with not having a level editor as it meant the developers were able to focus on creating a better story mode. With the jump to 3D though, Sackboy lost the level editor, a key part of the LittleBigPlanet experience. In fact, Sackboy feels nice and natural to control, and at no point did the feel of the game frustrate me. Having fun levels and a good amount of content is great and all, but how does Sackboy feel to control? For starters, there is a bit of floatiness to Sackboy’s movement, but given that levels don’t exactly require pinpoint accuracy when jumping between platforms, this is not at all a problem. In all, the game should provide around 15 or so hours of gameplay much more if you’re a completionist or are planning to play the game in co-op mode. ![]() Not only can players replay levels to grab every collectible, the game also features time trials, remix, secret levels, and a bonus world. Speaking of finishing the game, while it only takes around 10 hours or so to complete the story, Sackboy does have a lot more content to offer. While some of the later levels do pose a challenge, I finished the game without having to re-do a level more than once and that’s speaking as someone who isn’t that good with platformers! Though make no mistake, while the flow and design of the levels are reminiscent of Crash Bandicoot, the game is not that difficult. These, along with the various enemies that players must face make each level feel unique and fun, and at no point in my 10-hour playthrough of the game did I get tired of it. As for its levels, the game is sort of like a cross between a 3D Mario game and Crash Bandicoot in that most levels feature unique gimmicks such as grappling hooks and boosters, while others require players to defeat bosses.
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